![]() In-Depth Engine Design Solid engine design is a big part of creating a successful car in Automation. The game gives you the opportunity to build your own engines from scratch; from the engine configuration, over the valvetrain design, to the fuel system and detailed turbocharging systems. Many design changes even affect the engine sound. Compromises and challenges abound, do you need the smallest and cheapest engine possible for a budget mini-car or a no-expense-spared twin-turbo beast for your next supercar? There are literally quadrillions of possible engines to design. (We counted.) Want to challenge your engine building skills? 50+ different engine scenarios put you in the shoes of an engineer to build motors for every possible application, while the Engine Design Multiplayer lets you test your skills against human opponents in a race against the clock. Lots of video tutorials, part descriptions and an extensive manual help engineering novices learn how engines work and how they can apply these skills in-game. All these features are already available right now in the current release, with lots more engine types coming soon. Detailed Car Design Of course, engines need to be put into cars, which you do in the Car Designer. Choose between various chassis and materials, drive train layouts, suspension types and more. A huge range of car bodies, styling tools and cosmetic design items let you create unique and interesting car designs through the decades. Test and tune your cars’ performance to optimize handling, aerodynamics, acceleration and comfort to squeeze the last bit out of your designs. Lots of design options, parts and gadgets let you build anything from a cheap and nasty budget hatchback or van to a supercar or opulent luxury cruiser. Tailor your cars to a wide audience or pioneer niche markets. A small taste of the cosmetic side of Automation’s Car Designer is already available, and work is well underway on the full mechanical design and performance testing aspects. These new features will become available as they are completed in the coming months. Cut-throat Tycoon Gameplay The core experience of the game is the Grand Campaign. In this game mode, spanning from 1946 to 2020, you start your enterprise from scratch and try to become one of the most renowned car companies in the world. Many roads can potentially lead to success: catering to the masses with small, affordable cars, being an exclusive supercar manufacturer, or focusing on big luxurious flagship cars for the few. Conquer niches with targeted marketing, or diversify while keeping an eye on brand awareness, brand reputation and prestige to build a loyal following. Compete in ever-shifting regional and global dynamic markets that come with various regulations, featuring many different market segments and buyer demographics. Set up and manage your factories, expand your production capabilities and improve your cars by investing into research and development to get an edge over your competition. High quality cars and good quality assurance might cost a fortune, but may pay for themselves in the long term. Like in real life, in Automation car design and marketing is full of compromises. To build and maintain a core team of leading engineers helping you shine in different areas of expertise is just as much part of running a successful business as to properly manage your finances. Keep track of commodity and stock markets and invest your hard-earned cash. ![]() Multiplayer Campaign mode will be available, allowing you to cooperate or compete with other players. Early Access Automation is still heavily in development. There is already many hours of interesting gameplay to be had out of Automation, but some major features are not complete. Large updates are usually released every few months. The current release contains the Car and Engine design aspects of Automation along with a simplified 'Lite Campaign' version of the Tycoon gameplay. Future updates over the next 12 months will focus on adding more detail to this side of the game, as well finishing our work porting Automation over to Unreal Engine 4, giving major improvements in graphical quality, performance, playability and UI Design. Key Planned Features for the completed game • Extremely Deep, Technical, Creative – Experience unheard-of creative freedom in a highly technical, realistic gameplay experience revolving around building a car company from scratch. Go ahead and build your dream-car company! • Dynamic World Markets – Master realistically modeled dynamic markets, distribution, and demand. Try to cater to the needs of over 40 different target groups and their needs, or find your safe-haven niche in a cutthroat economic environment. • Flexible Car Designer – Design the cars you would have in your garage. Choose from diverse chassis types and materials, engine placements and drivetrain setups, gearboxes, suspensions, brakes, tyres, and finish off you design with fully customisable body types, looks and styles. • Highly Detailed Engine Designer – Delve into endless possibilities combining different 4-stroke petrol engine configurations, internals, head types, forced induction systems, fuel systems, headers and mufflers. All based on different 4-stroke petrol engine configurations: Inline 3, 4, 5, 6, V6, 8, 10, 12, 16, Boxer 4, 6. • Dynamic Engine Sounds - Turn up the volume and blast out the awesome fully adaptive, unique engine sounds that directly reflect your design choices. • Grand Campaign, Scenarios, Sandbox – Aim to dominate the world markets with your superior design skills in the grand campaign, play a quick scenario challenge, or just tinker away in sandbox mode to create the most insane engines ever. • Complex, yet Easy to Learn – While the game is highly technical, it is made easy to learn by means of well-illustrated in-game tutorial videos, detailed descriptive texts, as well as a multitude of tutorial scenarios. • Network Play – Play cooperatively with your friends or take your intuition for the perfect car design and challenge up to 7 human competitors in epic, multi-session network games. • Community – Join one of the most awesome and helpful communities out there, share stories about your exploits, talk to like-minded people, discuss your IRL car projects and engage in community challenges. Guide To Car Design Software and Its Uses Car design software can be used to model or simulate almost every aspect of an automobiles structure or operation. Use the table below to learn how different types of software are used to engineer a vehicle design: Software Type Use/Purpose Body shape – Model car body shape or, including sheet metal, for potential later use in and build reference measurements. /Frame Modeling – Model space frame tube structure and mounting brackets for potential later testing in and build reference measurements. Part Modeling – Model general parts like seats, pedals, brake master cylinders for fitment and assembly into a model. Play Free Online Games. Create a Ride - Design Your Dream Car. Game Plays: 161518 Description FREE GAME! Create your dream car! In-Depth Engine Design. Solid engine design is a big part of creating a successful car in Automation. The game gives you the opportunity to build your own engines. Suspension Modeling – Model suspension components like wishbones, shocks, springs, steering, brake rotors, axles, wheels and tires for integration into an overal vehicle model Powertrain Modeling – Model powertrain components like engines, transmissions, transaxles, differentials, driveshafts, propeller shafts for integration into an overall vehicle model. Body shape – Most flexible means of modeling complex body shapes or, including sheet metal, for potential later use in and build reference measurements. Drawing creation – For basic dimensional drawings of all aspects of a car design to be used as build plans and reference measurements Efficiency – Using a, simulate air flows and assess the drag co-efficient of the vehicle and make improvements before re-simulating. – Using a, simulate air flows and determine lift/ at various points of the body Discrete Aero Component testing – Using a, simulate air flows and determine the lift/drag characteristics of the component Structural strength – Using a, constrain (Hold steady) one part of the, and apply loads to another part to determine the strength and ultimate buckling characteristics. Structural Fatigue simulation – Using a, simulate cyclical loads and determine cycles to failure such as might occur during operation on bumpy roads. – Using a, simulate testing by constraining one end of the and applying a load torsionally and determining the degree of twist. Suspension Geometry – Used to determine the basic suspension geometry before applying the suspension pickup points to a /frame Vehicle dynamics simulation – Using a with defined suspension pivot point and mass distribution, simulate the expected motion of the car in various tests, such as over bumps, around corners. Task identification and Critical path identification – Identifying tasks that must be performed to build the car and where bottlenecks may occur that could delay the project. Task management – Managing the people and tasks to ensure they are completed in the order they should be and in the time duration expected. Planning – Determining the course of the project through the development of high level tasks through to detailed level tasks. Conceptualizing – Preliminary ideas relating to a whole car design or to components. Documenting – Documenting ideas, decisions, plans and todo lists. Car Modeling/3D Modeling Software for creating models of your car concept or detailed design. 3D Solid modelers provide the ability to create parts, connect them to make assemblies, and ultimately a complete vehicle if desired. If they are “parametric”, part dimensions and properties can be adjusted using parameters or even other parts, enabling things like auto-sizing. 3D surface modelers enable the creation of what are called NURBS curves, which form complex flowing shapes that are useful in creating stylized. Some modeling software provides both solid and surface modeling capabilities. 2D CAD software provides 2D drafting capabilities. 2D and 3D Virtual Wind Tunnels software packages for Microsoft Windows. From the maker: 'MicroCFD analyzes 2D and axisymmetric subsonic, transonic, and supersonic flow (Mach 0.1 to 10) over multi-element configurations on a Cartesian cut-cell mesh. Flow visualization is provided through color maps of local Mach number, density, pressure, and temperature, including streamline plots. An aerodynamic force line instantly reveals the center of pressure of any configuration. MicroCFD can model vehicles in ground effect through a 2D simulation of flow along their centerline. Bodies of revolution such as spherical projectiles, bullets, space capsules, or rocket nozzles are tested in axisymmetry mode. Airfoil cascades can be set up for compressor or turbine blade profile analysis, and both supersonic ramp and spike inlets can be modeled. The free nanoCAD allows for easy geometry creation and DWG / DXF imports. The 3D Virtual Wind Tunnel imports stereolithography (STL) files, a standard CAD format based on surface triangulation. It runs a boundary layer modeled, viscous, compressible flow solver for high Reynolds number flow with turbulent wakes. 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